Game Server Hardware Calculator
Estimate player capacity from hardware (Mode A), or calculate recommended hardware for a target player count (Mode B).
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How it works
GSH HostCalc combines scenario presets with your workload settings to estimate how CPU, RAM, disk I/O, and network stability impact player capacity. Mode A identifies the bottleneck. Mode B generates sizing profiles for a target peak.
Features
Generate a link that opens the same build and renders results instantly (GET calc=1).
Filter CPU list quickly and auto-fill cores + score (if available).
See whether CPU, RAM, disk I/O, or network is limiting your player count.
Homepage stays indexable; parameter URLs are noindex to avoid duplicate indexing.
FAQ
How accurate is GSH HostCalc?
GSH HostCalc is an estimator. Results depend on settings, plugins/mods, world size, and hosting limits. Use it for planning, then validate with real tests and monitoring.
What matters most for Minecraft: CPU or RAM?
For most scenarios, single-core CPU performance is the main limiter. RAM becomes limiting with modpacks, huge worlds, or very heavy plugins.
Why lag spikes even when CPU usage looks low?
Spikes often come from garbage collection, disk I/O during saves/backups, world generation, or network jitter/packet loss. Average CPU can look fine while ticks still spike.
Do RAM speed and channels matter?
Yes. Dual-channel improves stability under load. Faster RAM and lower latency can help tick consistency.
Do I need NVMe?
For heavy worlds, frequent saves/backups, DB usage, or modded servers, NVMe reduces I/O spikes. SATA SSD can be enough for smaller servers.
Which network stats matter the most?
Beyond bandwidth, jitter and packet loss matter a lot. High jitter/loss can cause rubberbanding even with decent ping.