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GSH HostCalc
Server software multipliers • Realistic MC RAM • Share links • SEO-safe

Game Server Hardware Calculator

Estimate player capacity from hardware (Mode A), or calculate recommended hardware for a target player count (Mode B).

Note: share URLs are noindex to keep SEO clean. Homepage is indexable.

Mode
Choose what to calculate
MC Quick Presets

Applies scenario + common workload distances + quality. (You can still tweak after.)

1) Game & Scenario

Software impacts optimization → affects CPU/RAM/Disk multipliers.

Tip
For Minecraft tick stability, CPU single-core + optimized software (Paper/Purpur) matters most.
2) Workload

Adds extra CPU/RAM/Disk load for modded environments.

Baseline is ~15 plugins. Above that increases multipliers.

3) Hardware (Mode A)

Selecting a CPU auto-fills cores and (if present) a starter single-core score. You can override the score.

Reset

How it works

GSH HostCalc combines scenario presets with your workload settings to estimate how CPU, RAM, disk I/O, and network stability impact player capacity. Mode A identifies the bottleneck. Mode B generates sizing profiles for a target peak.

Step 1
Pick scenario
SMP, Skyblock, Prison, Modded… (more coming).
Step 2
Adjust workload
Plugins/mods and distances increase tick load.
Step 3
Get report
Safe/Realistic/Max + bottleneck + recommendations.

Features

Save & Share

Generate a link that opens the same build and renders results instantly (GET calc=1).

CPU search + autofill

Filter CPU list quickly and auto-fill cores + score (if available).

Bottleneck detection

See whether CPU, RAM, disk I/O, or network is limiting your player count.

SEO-friendly structure

Homepage stays indexable; parameter URLs are noindex to avoid duplicate indexing.

FAQ

How accurate is GSH HostCalc?

GSH HostCalc is an estimator. Results depend on settings, plugins/mods, world size, and hosting limits. Use it for planning, then validate with real tests and monitoring.

What matters most for Minecraft: CPU or RAM?

For most scenarios, single-core CPU performance is the main limiter. RAM becomes limiting with modpacks, huge worlds, or very heavy plugins.

Why lag spikes even when CPU usage looks low?

Spikes often come from garbage collection, disk I/O during saves/backups, world generation, or network jitter/packet loss. Average CPU can look fine while ticks still spike.

Do RAM speed and channels matter?

Yes. Dual-channel improves stability under load. Faster RAM and lower latency can help tick consistency.

Do I need NVMe?

For heavy worlds, frequent saves/backups, DB usage, or modded servers, NVMe reduces I/O spikes. SATA SSD can be enough for smaller servers.

Which network stats matter the most?

Beyond bandwidth, jitter and packet loss matter a lot. High jitter/loss can cause rubberbanding even with decent ping.